So last night I ran a "Monster Menagerie" level of a dungeon for my players, which was more or less like a zoo where you need to climb into the habitats to murder the animals. My players were able to see the monsters clearly and had time to formulate a strategy before engaging. I've done this previously and I really like it as a nice change of pace from the "monsters attack as soon as you open a door" style of dungeon combat.
The reason is that it gives my players time to go through their spell lists, piles of random potions or wands or whatever, and formulate a plan of attack together as a group. They discuss, debate, settle on a plan, and then get to see how that plan holds up to contact with the enemy. When they simply get attacked, they tend to resort to just hitting stuff with Thunderwave until its whatever attacked them is a pile of mush.
So give it a try. Let you players see and assess a threat before choosing to engage. See what kind of crazy stuff they come up with and see if they have a good time doing it. I bet them will.
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